![]() ![]() Produce can be exported or used as ingredients for inmate meals. Key Features Fruits of Labor: Farming introduces a new type of Prison Labor, allowing prisons to grow potatoes, wheat, apples, and more. Having high traffic areas and blockages can irritate prisoners and spark up a riot. Prison Architect: Going Green brings agriculture to your compound, introducing farming, produce exports, and a whole bunch of contraband. Even when building new parts of the prison, you need to consider how long it will take to build, where your prisoners will be (they might have the opportunity to escape), and how you can keep a nice flow in the prison. For example, you cannot just put a toilet or a light in someone’s cell without plumbing it in or wiring it up. Probably the most impressive feature in the game are the realistic laws that govern everything. You have three main prisoner types: Low Risk, No Risk and High Risk. This is not a really new concept but the incredible depth you can go through in the game such as setting out classes for reform, execution chambers, and highly detailed prison information, sets this game apart from other games in the genre. The basics of the game are to build and manage a prison. It is a game based around booting and merging a US style correctional facility. Prison Architect is a private prison construction and management simulation game by the British game developer Introversion Software. ![]()
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