![]() I am honestly so confused now, I'm using Shaz's ChangeTileSize to use 32x32 sized tiles. Time and time again people who want to create their own sprites are asking for pre-made empty/framed templates because they can't work without them. And they don't even understand how limiting that is. Templates are crutches - bad crutches to be precise, because if you need a premade template then you're drastically limiting what you can do with the engine. Because the engine itself doesn't use such templates, it uses mathematics. Limiting yourself to premade templates is the same as saying "I only want to learn addition and subtraction, I have no need for multiplication". And yes, that is similiar in how far you would be able to go in real life without knowing how to multiply? A basic shopping trip would become a problem. With this tutorial I want to show you how to create your own templates - of any size, because all modern RPG-Makers accept and handle sprites of any size. The first step is to learn "what is a cell". ![]() If you have read around the resource forums and especially resource support, you might already have heard about that term.īasically a cell is that space on any spritesheet that is dedicated to one single version of the person or object to be displayed on that sprite. Usually single map sprites have 3x4 cells, map spritesheets have 12x8 cells and battler sheets (MV) have 9圆 cells - just count them on any default/RTP spritesheet. ![]() The size of the cell is that what is extremely important - and that can be any size you choose. ![]()
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